![]() ![]() These incoming transfers have made this a very robust and in fact nearly full realm that is now right around 4 times the size of a full 2008 realm. In the past week, this realm has seen almost 40,000 incoming transfers, with hundreds more still occurring per hour. Prior to last week, this realm had low concurrency at around ½ to 1/3 the size of a 2008 realm. If you are considering moving to one of these locations, I advise doing so soon before they too become full, as we will endeavor to end transfers before we allow them to queue, and we may do so suddenly and without warning.įor a bit more specifics around these destination realms’ health, let’s take a look at Sulfuras- US. Both of these destination realms are now extremely healthy if not nearly full at certain peak times. These anecdotes were not surprising to us in the slightest, because we know that almost every realm in service right now is a perfectly vibrant and viable place to play. I’ve seen countless success stories affirming that moving to one of these realms has been a positive experience. I want to express a very sincere and heartfelt thanks to those that took the plunge and moved from one of these huge realms to FCM destinations such as Sulfuras-US and Mograine-EU. We’ve been hesitant to this because we really dislike restricting player movements and potentially breaking up social circles, but that ethos is no longer compatible with the reality we find ourselves in.įree transfers have been very successful so far, but we need more folks to move. We will also be monitoring our other realms and will take similar steps if they begin to inch into mega-realm territory in the future, and we may do so with little to no warning. ![]() ![]() ![]() As a result, we’ve made the choice to effectively close US and EU mega-realms to new and additional incoming players indefinitely. However, the situation on these realms is completely untenable, and even if we can eliminate queues in the short term, this is going to continue to be a problem when new content releases as long as mega-realms exist. By doing this, we will cut off opportunities for new and returning players to join their friends on these large realms, possibly for many months. This was a difficult choice that we feel is very heavy-handed. We have disabled new character creation and incoming paid transfers to the US and EU mega-realms, and they will remain locked indefinitely. Please bear with me, as this is going to be a very long post. Reading forums, reddit threads, Twitter comments, etc., one thing that struck me is the sheer amount of misinformation or misunderstanding floating around, so I am going to try and explain as best I can what we are doing now, where we are going, the state and nature of the problems, and to provide a factual look at the actual state of realms that aren’t full right now. Please do know that this is the top issue on our minds right now and we are actively working on solutions for the specific realms that are full right now. I sincerely and personally apologize for the situation on these mega-realms. I understand this is an incredibly frustrating time if you happen to be playing on one of these heavily impacted realms. If any players fail to accept the invitation within a short time, the queue is restarted and any non-accepting players are kicked from the queue.First off, thank you for the comments. Players would simply hit F1 as normal, but the arena would not start until all 6 entries have accepted the invite. Various reasons from afk players to bad actors win-trading can be averted by a confirmation phase before initiating the arena. This will become increasingly important as we draw closer to the much anticipated ranked 3v3 arena that was announced earlier this year. Suggestion: Players aren’t teleported to the arena until everyone accepts the invitation. This can only happen because I was entered into an arena after the match had already started, which tells me a similar scenario happened as example 1, I just happened to fill that void for my team in example 2.ĭid it feel good being forced into those situations? No. This one is a little trickier to understand, but you’ll notice I have 0 deaths, but our team has 1 loss. ![]()
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